You definitely won't be playing D2, you'll be playing GD with a new coat of paint and some borrowed items/monsters/etc. There is no way to please everyone, it seems.Depends on what you consider acceptable. This is in contrast to how modders can play around with the original, where they can literally tear every line of code apart and rebuild the game from the ground up. After all, this mod support means that there are limits to what modders can do, determined by how much leeway Blizzard is willing to give. While this is a gesture that speaks to how much the developers understand how integral modding is to the game, this level of allowance will not be enough for some modders in the community. The developers have switched many of the hardcoded parts of the game into data, which will make more modding options available and also make modding itself more accessible. However, mods that inject new code into the game, or those that involve editing the code itself won’t be allowed. Diablo II: Resurrected will allow for mods that adjust and change data, such as enemy health points, making new items, and modifying how skills work. Hence, the extent to which Diablo II: Resurrected will support the modding community goes a long way in determining how close Blizzard will get to their goal.Īs expected, the remaster won’t be able to give modders complete and absolute freedom in tinkering with the game as they wish. They are one of the key reasons behind the original Diablo II’s longevity and why the game still has a decent playerbase even today. Mods have been an integral part of the Diablo II community, with fans making quality-of-life improvements, tweaking the skill system, rebalancing the difficulty, and even making new content for other players to enjoy.
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